|Category : Valve Hammer Editor 3.x -> Entity Guide|
|Added on : 02/27/10 13:08|
|Added by : Tatu Eugen|
|readings : 2927|
|Comments : 0 [ Post a comment ]|
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This creates a conveyor belt type brush.
The func_converyor pushes the player along at the speed and in the direction defined in the entity properties. The spawnflags allow you to make the conveyor 'not push' things, and to be 'not solid'.
If you give the func_conveyor a Name (targetname) you can use a button or other trigger to target it, causing it to reverse its direction.
If you want the surface of the func_conveyor to scroll, you'll need to use a texture with SCROLL in its name. For example, SCROLL_CONV3, SCROLLTOXIC, and SCROLLWATER1.
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