|Category : Valve Hammer Editor 3.x -> Errors|
|Added on : 02/27/10 13:11|
|Added by : Tatu Eugen|
|readings : 2696|
|Comments : 0 [ Post a comment ]|
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This is typically caused by having extremely large scales on faces, (typically "stretching" far above 10, usually 100+). Otherwise it almost always shows up on a 'check for problems' in Worldcraft as a 'texture axis perpendicular to face' error.
If you are using a newer version of Zoner's compile tools, the name of the texture, what # brush/# entity is involved, the coordinates of the problem face, and the amount of scaling should all be listed to make it easier to find and fix.
begin bad surface extents table
end bad surface extents table
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